Torchlight 2 Berserker Build Dual Wield

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Torchlight 2 Berserker Autoattack DW Claw Build Guide by Bloodytrailz

Torchlight 2 Berserker Autoattack DW Claw Build Guide by Bloodytrailz. So, you want to be a badass dual wielding berserker, and you want to play elite? Well prepare to farm, or prepare to diea lot! Elite offers a huge challenge to berserkers in act1the beginning part is hard to survive (1-20, every boss fight is extremely difficult at. Torchlight 2 monster element resistance. Question about focus spell trigger build, berserker vs outlander TL2. (55 focus), so I figured I could always dual wield diamond swords for a little while. I'm just not sure which skills are good for focus. I read that focus is best for skills that have flat listed damage and strength is.

So, you want to be a badass dual wielding berserker, and you want to play elite? Well prepare to farm, or prepare to die…a lot!

Elite offers a huge challenge to berserkers in act1…the beginning part is hard to survive (1-20, every boss fight is extremely difficult at this level)
And I’m here to offer what has worked for me (albeit, this method can be time consuming if executed poorly, but I’m here to help with that.) https://free-diamond.mystrikingly.com/blog/minecraft-five-nights-at-freddys-game-download.

Note: This build is tailored towards Claws due to attack speed and not needing a cleaving attack due to skill choice. However, other weapons can work just as well as long as they have relatively fast attacks (Under .7 attacks/Second)

—–Skill Build—–
This would be a MAXED OUT build
http://torchlight2armory.com/skill-calc … ccc9RxpKJO
*OPTIONAL* Take out 14 points from red wolf, and invest into Wolf Shade, for a distraction for mobs and more health flow to you.
The last 9 points have a lot of options.
-+9 into storm claws. This will take it from a 2 target 40% damage to a 4 target 67% damage. That is a substantial increase in overall AoE output.
-+9 into blood hunter. This will increase your healing *PER SECOND* from 5% max hp to 9.5% max hp (nearing doubling your active health regeneration)
-+9 into frenzy mastery. This will take your frenzy from 6 seconds to 10.5 seconds. While we do recharge quickly, the more time we spend in frenzy, the more overall time we spend with 100% critical stikes and other benefits.
+9 into rampage. This will increase the proc from 4% to 8.5%… not too bad, 1 in 25 mobs for the proc > 1 in 12 mobs for the proc. Not my first pick by far, as i don’t like to rely on rampage at all, but still a viable option.

But since realistically, you DO have to level, I’m going to break it down for the first 50 levels or so. (Beyond that you just take what you want, when you want it)

Beginning of the game:
Level 2+3 Take Shadow Burst (Heal) + Blood Hunger (Heal) for survivability purposes. (Respec the one point out of eviscerate when you first hit town!)
Level 3-28 Get Shadow Burst, Howl, Stormclaw to rank 5 ASAP! Aside from that, 1 point into Red Wolf, and Rampage and then rank the rest into Executioner + Shred Armor.
Level 28-40 Pick up Ice Shield ASAP, Get Shadow Burst rank 10 (at level 40) Get battle rage @ 28 and level to rank 5 ASAP. Get Battle Standard rank 5 asap. The rest go into Executioner/Shred armor still.
Level 40-55 Battle Standard rank 10 and Howl rank 10. Put the rest of the points into Executioner+Shred Armor, anything spare beyond these goes into Red Wolf+Battle Rage+Coldsteel Mastery.
55+ Start maxing whatever you wish in whatever order you wish.

Why have I chosen the skills I have chosen?
***Note: When using this build, i HIGHLY recommend using claws for the massive attack speed and their armor piercing capability. AoE is made up for by 2 procs (Red Wolf+Stormclaw) but you can use any weapons you desire.

In depth explanations of why I choose each skill and their purposes in the build!

-Blood Hunger (Passive) + Shadow Burst (Shadow burst): Amazing healing. Much more on shadowburst, but blood hunger is simply there to supplement your health supply constantly…where shadow burst is used as necessary. — Note: I leave blood hunger at 1 point because the scaling per level is terrible (.5% max health) and Shadow burst is a MUCH MORE powerful heal. And i just believe points are better elsewhere.

-Shadow burst (Active): Specifically on it’s own, outside the healing effect, it also shatters shields in a huge AoE and is an AMAZING mobility tool. Something of note is that you travel THROUGH mobs when using this skill…meaning you can take yourself out of any bad position very quickly with 2-3 shadow bursts in a row.

-Howl (Active): What an AMAZING debuff! -% Attack, Move, Cast speed and increased damage taken for (ONCE RANKED) a fairly large duration as well as radius.

-Stormclaw (Active): This skill is just free AoE damage that applies itself on our auto attacks. (Splash Damage Source #1)

-Red Wolf (Passive): Procs an effect which attacks 2 nearby targets when you deal a critical hit. This counts for ANY source of damage you deal (except MAYBE the bounces from stormclaw?)…yes…INCLUDING rage retaliation! … Now picture in your head… You are in frenzy state (charge mechanic) gaining 100% critical strikes…and each one is now proccing red wolf…that’s as good as 3 target splashing (on top of stormclaws )

Torchlight 2 Berserker Build Dual Wield

-Armor Shred (Passive): With fast attacking weapons, this passive is… AMAZING!!!!! It increases your damage on attack by shredding ALL types of armor. And as a bonus, it INCREASES your physical armor which reduces incoming physical damage by a FLAT amount. Currently at lvl 35 with 310 base armor… using Dervish Skill (30% attack speed) i can hit absorption values nearing 600-1100 damage absorbed. AT LEVEL 35!!! — This passive is why we use fast weapons, as it directly scales upon your attack speed. This flat damage reduction is amazing when coupled with the following skill….

-Battle Rage (Active): Increases your damage and incoming physical damage by a percentage based on nearby enemies. Remember armor shreds flat absorption? Now we have a % based absorption to back it up!! This skill is amazing increasing your damage and physical defense by an absurd amount when you get into the middle of a bunch of mobs.

-Executioner (Passive): More damage, More charge speed for more criticals (which our build is slightly reliant on) which means more damage. All around, great passive. The charge generation goes really nice when paired with the following 2 abilities….

-Battle Standard (Active): Dodge? More defense! Knockback Resistance? AMAZING!!! (Being knocked back contributes for a HUGE LOSS of damage output for melee characters!!) Charge generation?!! MORE CRITICALS!!! Stacked with the charge buff from executioner, you more or less fill your charge bar in the blink of an eye! And free mana regen and as a kicker, it buffs all allies in range as well! and then combine it with

-Frenzy Mastery (Passive): This skill on its own is not necessarily overwhelming. But having that extra few seconds of charge per proc is very nice. This skill is left at a medium amount due to the fact that you will generate charge EXTREMELY QUICKLY. I choose 8 pts for 10 seconds because Dervish (Spell Scroll) lasts for 10 seconds and frenzy+dervish should always be used in conjunction with each other.

-Ice Shield (Active): A 1 point wonder until you start progressing into new game +’s. For a single point you have a 55% chance to deflect a missile attack and deal damage to the attacker and also generates charge to boot!. (If it criticals it can proc red wolf and attack nearby archers as well xD)

Well that about rounds up the skill build! Moving on…. Microsoft word one month subscription.

Can i play sims 4 online. —–STATS—–
Another big question people often have is about STATS? How much is too much, what do I spend where?

This section will be much shorter as there’s only 2 real stat layouts that make sense to the style.
Option A)
Pure damage dealer. (You will be relying 100% on armor/gems/skills for survival.)
Approximately 3.5/1.5 dex.
You have 395 points to spend, so you will end somewhere around a base of 135+15 dex (15 is lvl 1 base) and 360+15 str (15 is lvl 1 base)… somewhere in that ballpark. (This will give you around a 30% critical chance out of frenzy, which is around ideal.)
Suggested If: You are playing Casual/Normal/Veteran. If you have a constant partner who is an Engineer.
*NOT RECOMMENDED FOR* Hardcore! You will be far too squishy, and end up biting the dirt much sooner than later compared to option B.

Option B)
Balanced/more survivable.
This style basicall sacrifices str for vit in the long run.
2str:2dex:1vit until 150 base dex, then 3:2 str for the rest. you will end up around 200 str, 150 dex, 150vit (ish) and much more survivable, however your weapon damage/critical damage will suffer greatly compared to option A.

That’s about it. You are a strength loving machine!!! You can make deviations as you see fit, but that’s how I roll.

—–ITEMIZATION/GEAR CHOICES—–
And here comes the longer part, I’ll try to keep it simple as possible and as open ended as possible. Remember these are GOALS and PRIORITIES. You always need to balance your offense and your defense to each other. Have enough defense to survive and then worry about adding in damage as you can!

This build is specifically for elite, and this is where it comes to be a major difference. Elite mobs hit HARD ad because of that % damage reduction is a massive defense option. (Berserkers naturally have 25% reduction to all damage due to being melee! Let’s work on raising that!!)

Stats in order of importance: OFFENSE
1) Crit damage. We crit A LOT…this will be a HUGE source of damage output stastically… easily the priority by far.
2) Execution chance. Executes work well for berserkers, more damage and consistently keeping executioner passive charge bonus up. Aim for a minimum of 30% execution at all times to ALWAYS have charge buff up…aim for as high as possible (without sacrificing too much to other stats), but 30% is a bare minimum to me.
3) Fumble Chance. Fumbles are annoying, fumble is checked for BEFORE critical strike, so it denies us of our critical strikes.and we don’t like this!! Getting fumble as low as possible without sacrificing other stats is a very good thing!
4/5/6) % Damage, % Melee Damage, % Damage while dual wielding … These are effectively all the same thing to us… aim for the highest values possible (%all damage is the best of the 3 by a bit due to shadow burst/storms fury/elemental damage that is almost guaranteed to be on your claws at some point!)
—Every other damage related stat is not necessary in any form as we either have enough to cover our needs via stats or skills…or are just all around unnecessary.

Stats in order of imprtance: DEFENSE
1) % Damage reduction. THE GOD STAT! This stat turns you into a walking tank even being a heavily DPS oriented character…the best part is, you don’t even need it on your gear!! (Explained below where to get it)
2) Health. 2 words: Two words. No, really…SHADOW BURST! 60% of your max health!!! Hp+% reduction makes you invincible.
3) Armor/Resistances. Flat reductions aren’t bad, but once you have high enough % reduction and HP…armor and resistances are far from necessary.
Honestly, #1 and #2 are FAR AHEAD of #3 on the necessity of it. Armor and resistances are just something you get for free anyways…do not really pay any effort into purposefully increasing these… it is ALL about HP and % decrease!!

Here’s where it gets fun…How do we achieve these stats?
Every item in torchlight 2 can have 2 sockets (if not more) but how do we best utilize them?
Weapon Sockets: Critical Damage!!! First boss of act 2 drops a unique gem that offers +20% critical damage…other values are also available. 2 slots in each weapon? 80% crit damage baby yeah!!! (Starting in Act3, the Rare “Chaos” Ember gem actually has 21% crit damage in socket as well…so farming the manticore isn’t 100% necessary.)
Armor/Trinket Sockets: The first boss of act 1 drops an AMAZING GEM! 3% all damage reduction!!!! … As an alternative, the 20% critical damage gem from A2 boss1 also has a 2% damage reduction in armor.
—-FARM THESE 2 BOSSES CONTINUOUSLY UNTIL YOU HAVE A FULL SET! …. (I’m not kidding, Leave a portal at the Act1 boss and use it whenever you get near a waypoint to kill him and think he has respawned.)
Note: These bosses are on around a 15-20 minute respawn timer. The 2nd act boss is usually close enough to either (A) Town exit or (B) Waypoint that you can run there much faster than you could the boss of act 1… so use the waypoint.
…I cannot stress enough the importance of these gems!!!!!!!!!!!!!! (My level 35 berserker is currently decked out in 12x of the 3% damage reduction gem and 8 other various defensive gems that i’m looking to replace with them!)
….So you want MORE stress on the importance of the gem? Remember that 25% damage reduction base i told you about? There is 20 sockets to be filled in Armor/Trinkets… 20x 3 is 60%…. That is 85% damage reduction to EVERYTHING!!!!… for SOCKETS!!!!! This leaves you to get AS MUCH DAMAGE AS POSSIBLE on the actual statistics of the items you choose to wear!! (The only stat you need to worry about other than purely offensive items is HP!!!)

—–SPELL SCROLLS—–
There are many nice nice scrolls in the game, but I can easily narrow it down to some of the best of the best for this build. Use whatever you have, but Ideally you want to aim for the following handful (choose whichever your favorites are!)

NECESSARY!
Dervish (Active) – Increases attack and cast speed by a large amount for 10 seconds (30% at rank 1)…1 minute cooldown. <Always use this in tune to your frenzy for maximized damage output!!!

Optional/Choose from your favorite 3:
=Haste (Active) – Increases run speed and a minor attack speed boost. (I personally LOVE haste for traveling the map, for farm runs, for keeping up to teleporting mobs, and for closing the distance with ranged mobs) –Shadow burst does the last 2 as well, but haste is extremely mana efficient at doing so while offering a damage boost as well. Lasts for 12 seconds with a 12 second cooldown. (So yes, I cast this A LOT!)
=Weapon Expertise (Passive) – Straight up +% more damage and -Requirements for melee weaponry. Free damage, can’t complain…
=Adrenaline Rush (Passive) – % chance upon being hit to increase attack and move speed by a good amount (15% rank 2) for 4 seconds. Can only proc every 10 seconds (Maximum of 40% uptime)
=Dual Wielding (Passive) – % damage increase for dual wielding, which we do…free damage.
=Willpower (Passive) – This one is actually an interesting one I’m not 100% sure of, but is a definite option. % resistance to Slow and Immobilizion. The reason I value this at all is because when you are immobilzed, you are unable to shadow burst, and this is sort of the achilles heel of a DPS berserker staying alive! (I’m not sure if the resistance implies a chance to outright not be effected, or if it’s a reduction in the duration.)

—-Pet Skills:
Easy enough, 2 summons, Silence, Heal all.

Spells, Stats, Skills, Itemization… I think that about covers it.

When you put all of this information and knowledge together, you get something of a walking beast

Large chunks of damage reduction (although never as much as a shield user due to blocks powerful mechanic)
Large chunks of damage (both AoE+single target)
Free mummy games. And a mobile/dashy DPS’er who can still take some beating.

Thank you for your time in reading this, and I hope this has given path and new hope to dual wielding zerkers everywhere!


Torchlight 2 Berserker Shadow Build

Here is a Torchlight 2 Berserker Dual Claws Build / Guide by realroku.

Introduction

I thought I would share my zerker build with you guys that has been doing really well for me and also is a blast to play. This build focuses on using your basic auto attack to deal most your damage. It saddens me to see that regular auto attacks are being completely ignored and more priority has been on getting a lot of focus and just spamming an ability to do most of your damage on pretty much all the classes. I dont find this very fun or rewarding at all and my build reflects this mindset because only very little to none points are put in the focus attribute.


I use this build on elite difficulty when playing with my friends, but when they are busy i am playing this solo on veteran difficulty. This build is most likely just as viable on solo elite, but I just havent personally tested it yet. I have not beaten the game yet, but I hope to do so soon and reach level 100 soon after that. Also note that since i havent beaten the game, I will probably be putting more points into other abilities as i see fit as i progress into higher levels. Use this guide as what you need to do in order to get started on your zerker and have a general idea on the direction you are going. By following my core build, i can gurantee you that you won’t regret in wasting points in anywhere and having to re roll your character. Great build for new zerkers and with a lot of extra points available for you to put where you see fit based on your playstyle.
Build continued after the page break.
GEAR
To get started you need to find 2 good pair of claws. Life steal is almost a must on at least one of the claws. Having a socket on the claws is even better so you can insert a life steal gem into it if you have one (ive been using a lifesteal gem since lvl 20).
With the rest of the armor pieces you can actually be very flexbile with it. As i progressed in the game i used a variety of different armor pieces and they all worked just fine. Most my armor pieces had + health or + vit on them so I do recommend trying to get a good amount of health from gear where you can.
Skills
Now the skills you level are probably very important to the effectiveness of the build. I started off getting 5 points in shadow burst pretty early on and left it there. Probably my favorite skill on the zerker. The escape + heal is just too good and on top of that, it has a pretty low mana cost so you can spam it multiple times when in a tough situation and nearing death.
Storm Claw – Got 1 point in it when it became available. Since the downside of using claws is that it has no aoe splash damage, storm claws becomes a must. This is going to be your main skill early on for clearing out trash mobs. It has a 20 sec cd with a 40 second up time, meaning you can have this on at all times as long as you are paying attention. Just make sure you turn it on before every fight.

Torchlight 2 Berserker Builds Dual Wield


Howl – Got 1 point in it early as well. Since you are going to be in the middle of everything, howl is going to be very useful in helping you tank, as well as increasing yours and your teams effectiveness against a pack of enemies, but most importantly it will make boss fights easier as well.Torchlight 2 berserker build dual wield build
Raze – Got 1 point in it when it became available. Raze is a very strong ability and you will most likely be using it only when trying to take down the stronger or boss enemies. The downsides to this ability is that it builds up no charge and it has a high mana cost. Spam this ability on boss enemies only once you are fully charged and frenzy becomes active. Since you are in frenzy, this ability will Crit 100% of the time which means massive damage.
And since you are already fully charged, the downside of it not building up any charge is pretty much negated. I will probably start putting more points into this ability soonish and am considering maxing it or not. I will let you guys know once i figure this out my self. But you can’t go wrong with just having 1 point in it and waiting and see if you need more or not later on. I mapped this ability to my right click in place of the default evicerate, fyi.
Battle Standard – Amazing ability. Great utility and helps your charge and mana regen rate. Goign to be great on this build. Consider maxing this as well.
Battle Rage – Another great ability to help you tank and deal more damage at the same time. Have 5 points into it, but consider maxing it at some point later in the game.
Passives – As I was leveling up, I have mostly been putting my points into the passive abilities whenever it allowed me to. You will want to max executioner since you are dual wielding and this will help you get into that super powered frenzy state which is amazing on this build. You will also want to max shred armor. This will make you tankier while debuffing your enemies so you and your allies will deal more damage. Very great passive. You will also be maxing frenzy. Due to executioner + using your auto attacks most of the time means you will be getting into frenzy state pretty fast and when you are there, you want to spend as much as time you can in that super powered state. I have only 1 point in blood hunger due to increasing the percent max health gain isnt that effective at early levels, but i may consider putting more points into it in later levels once i start having a larger health pool. But you do definitly want 1 point in it early on and this will turn you into god mode when you have frenzy active because you are critting for 100% of the time.
As I progress in the game, will most likely be getting more abilities that I havent mentioned. Especially when it comes to the passives. The other passives that i have put no points into yet, seem very good as well and I am going to start experimenting with them soon. I just provided what your core build should look like. If there is a passive or even an active ability that you love, go for it. I left room for a lot more skill points to be used. Red wolf passive seems to synergize with this build extremly well, and probably should be maxed.
There has been a bug (maybe intended) that causes only one of the abilities to proc (either storm claw or red wolf) so it wasnt going to be effective in getting both of these. This is just something i read somewhere a day or 2 ago, and if this is not the case, red wolf is a passive that will need to belong in this build. Cold steel may also be a passive we want in order to boost damage if you feel like you need it. Ive been doing great damage so far, so i havent invested anything into it yet. I also may consider putting points into wolf pack. Seems like a pretty cool ability and can help with your aoe damage and isnt going to cost much mana. Also consider maxing storm claw to help with aoe clear times especially when soloing.
Stat point allocation
I have been leveling up my stats on a ratio like 2:3:<.05: 1 (str:dex:foc:vit)
Having a good amount of dex is great in this build. Dodge for the tankiness and crit chance for the damage and tankiness because whenever you crit you gain health due to the blood hunger passive. And since you are not a pure tank and more of an off tank, you want to be dealing a lot of damage so strength gets the next priority.

Torchlight Ii Berserker Build

And sprinkling in some vitality when you can is always nice to help your survivability, but since you are going to be sustaining your health via a constant flow of life steal, you dont need too much vit to be effective. And shadow burst will help bail you out of a lot of situations. I had put a little bit into focus to help with execute procs, but not much is needed at all. You mostly just want to execute for the increase charge rate and by maxing executioner and putting a little into focus is all you need in keeping that charge rate buff passive proced most of the time.
Playstyle

In most fights this is how you want to play your zerker. You want to first make sure you have storm claw activated. Then dash into the thick of things with shadow burst. Use your utility abilities such as howl, battle standard and battle rage, when you can/when neccesarry. And auto attack away. If you see yourself starting to get low, shadow burst through a pack of enemies to safety, then pop a potion, then shadow burst back in. Continue to auto attack away.
Make sure you keep your active passives on at all times during all this. Shadow burst whenever needed and if your are running out of mana and wont be able to shadow burst when you need to, make your you use a mana pot. When fighing tougher enemies such as bosses, remember to spam raze once you are in frenzy mode. I usually pop a mana potion, right when i start the raze spam since it gonna go through your mana fast. Auto attack bosses when you cant afford to raze of course.
Conclusion

Torchlight 2 Berserker Build Dual Wielding

I hope you guys enjoyed this guide I made! I will keep this guide updated as i progress to level 100 as a zerker and share my thoughts and experiences on what abilities i decided to get and believe are the most effective and fun. I will post my build with the build calculator tool once I am 100% sure on what abilities are goign to be the most effective on this build and only way i can be sure is once i try it out myself. I will be playing this game a lot over the next few days so hopefully it wont be too long. But I have included enough in this guide to get you started and give you guys an idea on the general direction you should be going in order to have a fun and viable dual zerker build!

Torchlight 2 Berserker Skills